Purpose: Students to acquire basic information about the concepts of personality, relationships and interpersonal relations.
Expected results: The quality of communication in the class should be increased.
Supporting information: A person is every person, and interpersonal relations between people appear when persons begin to communicate with each other. So, for example, in your class every single person is a person, and when you communicate with each other you create
Interpersonal relationships. Communication between you all is important not only for your group and class, but also for society, as the habits of correct, careful and kind communication will benefit you in the future - in your professional and personal life.
An important feature of interpersonal relationships is their emotional basis. The emotional basis of interpersonal relationships includes three types of experiences:
- Affects - an extremely strong, sudden but violent short-term experience caused by causes. This is a kind of explosion - the color of your face changes, your heart starts beating loudly, you don't think, but you start talking loudly, often and incoherently. Can you share incidents when you felt anger, rage, fear, sadness, oppression? People are built differently and therefore their experiences differ.
- Emotions – these are experiences when you feel excitement, the cause of which are persons or something that happens around you. Give an example when you experienced joy, sadness, boredom (indifference) in your class.
- Feelings, as you know, can be very different. We can divide them into two groups:
Feelings that bring people closer and unite. In them, the other party appears as a desired object, in relation to which readiness for joint activities (e.g. games) is demonstrated.
Feelings that divide people. They appear when the other person is shown to be unacceptable, causing you unpleasant feelings that do not make you want to work together.
To summarize the information you received about feelings, let's explain that positive interpersonal relationships build…
Cooperative-Competitive Game: 'Name How It Feels!'
Divide into two teams. Five to six teammates can participate in each team. Look at the illustrations and, given a start signal by the game leader, try to write down for each person more words that show their condition. For example: sad, tearful, sorrowful, desperate, inconsolable, etc. (to the blue face). The winner of the game is the team that managed to write down the most words in five minutes.
There are a variety of games that you can play and through which you would learn to maintain positive and acceptable interpersonal relationships in your class and friend group.
Game 'Describe in words your classmate...'. Description of game actions:
Divide into three teams. In each team, the first player must name positive qualities of his classmate. The second player must repeat his positive quality and present one for the classmate after him. Accordingly, each next student, before offering his choice, must recall and announce those qualities possessed by the students before him. In this way, intentional memory is also stimulated, and in addition, the ability to compare qualities that are close or very different is acquired. If someone has forgotten a quality that has been announced, they must fulfill a wish of their classmate.
The game also has a second option. Let each of you stand up and say a few words about each of your classmates, but without mentioning their name! Of course, you should be completely sincere in your answers, but remember that every personality is made up of negative and positive qualities. This reminder will help you realize that even if you don't like a person in your class, that person also has positive qualities that are worth paying attention to.
You can write these qualities on the board. See which ones are repeated or close. Let each of you then try to find yourself in a noted quality. For example, 'I think that when he said 'good and helpful', Ivan meant me, because I give him a pen several times, when he forgets it, even without asking me, and I remember to offer it to him myself... '. The classmate must answer if this is really true. If no one is recognized in certain qualities, they are erased from the board. What remains are those through which students have defined themselves, and this is recognized by their friends.
Skills gained at the end of the game:
- Each member of the group has a clear idea of the evaluation of himself and of the way he is received by the rest of the class. This brings various benefits, such as having a clear idea of the impressions he leaves on others and the opportunity he gets to correct his behavior where necessary;
- Positive interpersonal relationships are most often built between people who have a clear idea that they like and approve of each other and have common interests. In this sense, by pointing out positive qualities in others, each of you strengthens your positive attitude towards them and has the opportunity to receive the same in return.